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Wild Guns Reloaded Review

Steve Tyminski
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Steve Tyminski lives in the great state of New Jersey and is a huge sports fan, especially the Devils/Mets/Jets. He went to college for Criminal Justice and History and has journalism experience. Been a Nintendo Guy for a long as he can remember and grew up with the Mario Brothers. His sense of humor comes out in his writing. Twitter-Follow at https://twitter.com/TumsST

 Published January 13, 2017 10:00 PM

Check out the review, or are ya too yella?

Wild Guns Reloaded was shown off at E3 last year and I was able to give it a look. The minute I heard the game was going to be shown at E3 I wanted to try it out. Now I was able to get my hands on a review code for Wild Guns Reloaded from Natsume so let’s get right into it! The game allows up to four players to join the cause and fight. You can pick from the old school generation of Clint and Annie or you can pick from the two new characters, Bullet the dog and Doris. Each character has their own unique way of fighting.

You’ll have to try each character to see which one fits your style of play best. Bullet didn’t do it for me because I found too many enemies not staying in his attack range. Doris throws grenades to attack, which can be advantageous at times but she moves too slow. Clint appears to have stronger attacks but Annie moves very fast during combat. You’ll find out quickly if you made the wrong character choice.

You’ll find out very quickly that the levels are trial and error. The playthroughs are pretty much the same each time in terms of enemy placement. It makes replays of the game much easier to deal with. However, after the first level, the game jumps in difficulty. The first level doesn’t prepare you well enough for the troubles you’ll have later on in the game. The first level is pretty easy but the next set of levels is really tough!

As I mentioned earlier, I was able to play Wild Guns Reloaded at E3. It was tough to see where you were shooting/aiming during that demo playthrough. When I was playing by myself for the review, I’m happy to say that there were zero issues aiming or lining up shots. I was glad to see the final build fixed a minor issue I had with the playthrough.

Controls are easy to pick up but tough to master. You can dodge the enemy fire by jumping out of the way or rolling out of the way. You can also intercept the enemy fire and if you do that, you can charge up the meter to get a super weapon. That super weapon is a limited time offer so use it wisely. Save up your special attack because when there are tons of enemies are on screen, the special attack is the best way to clear the screen.

There is minor customization in the game where you can change the color scheme of each character. Beat the game with a character on a certain difficulty level; you unlock a new costume/color scheme for the character. You can also set the controls the way you want. The controller layout is simple to begin with but being able to set the controls your way makes it feel more like your game.

The only minor issue I have with Wild Guns Reloaded is what I mentioned before, the difficulty level getting raised way too much after the first level. Usually games increase slowly in difficulty after the first level. However, this isn’t the case with Wild Guns Reloaded where it pays to play with multiple people. Playing one player is really tough to begin with so find some friends to play with.

I’m giving Wild Guns Reloaded for the PS4 an 8.5/10. I would like to thank Natsume for the review code.

  • Playstation 4
  • E3
  • Natsume
  • Wild Guns: Reloaded
  • Wild Guns-Clint
  • Wild Guns-Annie
  • Wild Guns- Doris
  • Wild Guns-Bullet the dog

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