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Metal Gear Solid V Demo Presents Problem To Hideo Kojima

 
Plate Matheu
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Hello my name is Plate aka Platedropper. I am the News Editor for Gamerhub.tv along with being a basketball coach for a youth league. My hobbies include collecting rare modern numismatic silver coins (some gold coins too but it can get friggin' expensive), 200m sprints (yeah Im crazy), 80s music/movies/culture and watching basketball. My favorite passion is travelling. Hope to travel to at least 4 countries by the end of 2014.

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 Published September 15, 2013 9:58 AM

Due to the gameplay demo being so unpredictable, Hideo Kojima is having problems presenting his demonstration.

Is the future AI starting to take shape before our very eyes? It seems that it's starting to advance enough where the creator of his own game is having problems presenting a demonstration. Hideo Kojima posted on his Japanese Tweeter account that the enemies are so unpredictable on the game play demo of the Ground Zeroes prologue on Metal Gear Solid V: The Phantom Pain that he can't plan the presentation beforehand.

Some gamers have taken issue with some of the past Metal Gear Solid games perhaps the enemies AI being a bit too predictable. If the case that the enemies are so unpredictable that the guru himself is having problems, I personally welcome this 'problem' that Hideo is having.


Here is the English version of the tweets  he posted:

"If you’re going to see the demo at the stage event, I may have to stop [before the end of the presentation] because of mistakes.


Oh my, the demo for the stage event is 100% more difficult. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. I found out while playing that it’s not possible to pre-plan the presentation. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not."

Source: Dualshockers

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