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Bungie Explains How Far Cry And Borderlands Influenced Destiny's Development

 
Nate Hohl
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Nate is an aspiring writer and game journalist whose love of games started at a young age. He is always on the lookout for new ways through which to engage the gaming world and enjoys discovering how games affect other parts of popular culture. In addition to his work at GamerHub he is also a staff writer for VGU.TV as well as a volunteer writer for the online publication The Longfellow Bridge.

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 Published July 31, 2013 3:55 AM

Bungie has opened up on how other shooters such as Far Cry and Borderlands helped them shape the world and gameplay of Destiny.

In a new interview with Edge magazine, developer Bungie has opened up on how they were inspired by games like Borderlands and Far Cry when creating their epic new next-gen sci-fi shooter Destiny.

<iframe width="640" height="360" src="http://www.youtube.com/embed/hjBE6_sgFDo?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

Online connected play and a massive open world have naturally been a few of the big selling points behind Destiny and Bungie creative lead Joe Staten talked in the interview about how the team was influenced by other open world games such as Far Cry and cooperative games like Borderlands when shaping the core gameplay elements of Destiny:

“We are absolutely doing things that would be familiar if you’ve played any kind of open-world game. I mean… Far Cry, even. We would be idiots if we didn’t look at an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a game where I have such a great attachment to my gun as I do in Borderlands.”

Staten also touched upon how Destiny is utilizing similar gameplay and cooperative concepts as games like Borderlands but also how Destiny is taking those same concepts one step further:

“When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalize on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We don’t do that just once or twice in the game, we do that all the time, everywhere. You see other people on the horizon, hear gunfire over a hill and see space magic flying behind some trees, and you know… there are other people out here, that [changes everything]. Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going’. And frankly that’s not just Borderlands, that’s any co-op shooter.”

Interestingly enough, Bungie is still loath to define Destiny as an MMO despite its myriad of MMO-esque features. Judging from this interview, it sounds like they’d rather players think of Destiny as a more mature online version of Borderlands. Whatever the distinction, Destiny has already managed to wow fans ever since its debut last year and will no doubt continue to do so in the coming months leading to its release.

  • MMO
  • online
  • Bungie
  • Destiny
  • Borderlands
  • Borderlands 2
  • Far Cry 3
  • first person shooter
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