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Difficult Controls Have Prevented A Handheld Pikmin Release According To Miyamoto

 
Nate Hohl
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Nate is an aspiring writer and game journalist whose love of games started at a young age. He is always on the lookout for new ways through which to engage the gaming world and enjoys discovering how games affect other parts of popular culture. In addition to his work at GamerHub he is also a staff writer for VGU.TV as well as a volunteer writer for the online publication The Longfellow Bridge.

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 Published July 30, 2013 4:09 AM

Famed Nintendo developer Shigeru Miyamoto has given his opinion on why we'll probably never see a handheld Pikmin game.

If you’ve been hoping for a 3DS handheld entry in the popular Pikmin series from Nintendo, Shigeru Miyamoto has some bad news for you.

<iframe width="640" height="360" src="http://www.youtube.com/embed/eTySRQZT54o?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

The legendary Nintendo developer spoke candidly with Japanese gaming site 4Gamer about the forays he and Nintendo made into developing a handheld Pikmin game for the DS and 3DS and why they eventually decided to scrap the project:

"The truth is we were doing prototype tests of Pikmin for the DS and 3DS but it turned into unit management with only the touch pen and no matter what it just didn't seem like Pikmin."

Miyamoto went on to say that one of the most important elements of the Pikmin series is ease of control and, according to him, there was just no way that the series could be ported to handheld systems without eliminating that crucial element.

For now, the closest Pikmin fans will get to playing a handheld version of Pikmin will be on the Wii U’s GamePad when Pikmin 3 launches for the Wii U on August 4.    

  • Nintendo Wii U
  • Nintendo 3DS
  • Nintendo DS
  • Nintendo
  • handhelds
  • Pikmin 3
  • Shigeru Miyamoto
  • GamePad
  • News

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