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Dark Souls II Will Include Hidden Paths And Better Multiplayer

 
Nate Hohl
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Nate is an aspiring writer and game journalist whose love of games started at a young age. He is always on the lookout for new ways through which to engage the gaming world and enjoys discovering how games affect other parts of popular culture. In addition to his work at GamerHub he is also a staff writer for VGU.TV as well as a volunteer writer for the online publication The Longfellow Bridge.

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 Published July 26, 2013 1:57 AM

Dark Souls II Game Director Yui Tanimura has hinted at some exciting new details for the upcoming sequel.

In an interview with Click Online, Dark Souls II Director Yui Tanimura has revealed some choice new additions coming to the soul-crushing sequel when it is released early next year.

One topic that was discussed was destructible environments and what sort of impact they’d have on the world. Tanimura confirmed that such environments can both help defeat some of the game’s bigger and tougher baddies as well as open up new hidden paths and areas:

“It is developed in that direction. A hidden route explored only by a precise enemy attack is one of the examples.”

In the original Dark Souls, multiplayer was rather limited in scope. Players couldn’t really interact with each other aside from either invading each other’s worlds and fighting or teaming up for specific encounters with nothing but cryptic character-gestures to serve as communication. While Tanimura couldn’t comment on the possibility of voice chat integration, he could confirm that co-op and invasions are getting an overhaul:

“The upgraded Covenants and the dedicated game server will offer deeper and more comfortable Co-Op and invasions.”

Even with a friend by your side, expect to die many times over when Dark Souls II arrives on PlayStation 3 and Xbox 360 next March.    

  • sequel
  • co-op
  • Hack & Slash
  • co-op-multiplayer
  • Dark Souls II
  • destructible enviornments
  • invasions
  • hidden paths
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