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Titanfall Developer Respawn Offers Look Inside The Game Development Process

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

  • News
 Published June 22, 2013 4:34 AM

One of the standouts of E3 2013 is a PC and Xbox One exclusive.

Respawn is offering gamers a behind-the-scenes look at the development of the new Xbox One and PC shooter. The universe of Titanfall juxtaposes small vs. giant, natural vs. industrial and man vs. machine. The game drops players into a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia as elite Pilots. With the ability to shift back and forth between pilot and Titan, players will have the freedom to change tactics on the fly, attacking or escaping depending on the situation. 

“In addition to infusing the multiplayer experience with cinematic flavor, we’ve been rethinking fundamental combat and movement in the genre,” said Titanfall Game Director Steve Fukuda. “Titanfall is unique in the way that it places equal emphasis on two drastically different and new ways to move and fight in a first-person shooter. The intersection of the two is a big part of what give Titanfall its iconic identity.”

  • PC
  • E3 2013
  • Electronic Arts
  • video games
  • developer
  • Video Game (Industry)
  • titan
  • E3
  • xbox one
  • Titanfall
  • Respawn
  • making of
  • behind the scenes
  • militia
  • pilots
  • News

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