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Games for Change Festival To Honor Game Designer Jesse Schell

 
John Gaudiosi
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John Gaudiosi is co-founder of GameHub Content Network and Editor-In-Chief of GamerHub.tv. He's covered the video game industry for 20 years for outlets like Reuters, The Hollywood Reporter, Forbes, CNN, Entertainment Weekly, Geek Magazine, NVISION and Tegrazone. 

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 Published June 2, 2013 12:24 PM

Game Changer Award acknowledges significant contributions of a practitioner by being a champion, advocate, and mentor for a new generation of game creators.

Jesse Schell, an award-winning game designer, acclaimed author, CEO of Schell Games, and Distinguished Professor at the Entertainment Technology Center at Carnegie Mellon University, will receive the debut Game Changer Award during the Games for Change Awards Ceremony of this year’s 10th Anniversary Celebration on Tuesday, June 18th.

Jesse Schell is the CEO of Schell Games and a faculty member at the Carnegie Mellon University Entertainment Technology Center as well as the former Creative Director of the Disney Imagineering Virtual Reality Studio. He is the author of the internationally acclaimed book, The Art of Game Design: A Book of Lenses, that won the prestigious Front Line Award. Since founding his company, Schell has grown it to be the largest video game studio in Pennsylvania. Schell Games specializes in creating transformational games, or games that change people for the better. It recently celebrated its 10th anniversary as well.

In addition to receiving the Game Changer Award, Schell is also one of six Gaming Thought Leaders invited to provide a Keynote during the Festival. He will also unveil the first look at two games: Lexica, an immersive game world focused on getting students to read more, and Mukashi Mukashi, a syntax and story-telling game based on Japanese folklore. Both Lexica and Mukashi Mukashi are among the first games in the slate to be released in 2014 by Amplify, an independent subsidiary of News Corporation dedicated to reimagining K-12 education by creating digital products and services that empower students, teachers and parents in new ways. (Both sessions will take place on Tuesday, June 18th.)

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