It's that time again for a new episode of Chichuki Plays, the show where I go hands-on with upcoming games and show them off. Usually it's about an hour or so but I don't want to spoil too much of the game for you. This time, we're looking at Rising Heat on Steam. Fans of Vampire Survivor will want to check this one out.
Rising Heat plays like a Tower Defense game where you have to take down wave after wave of enemy forces. There have been plenty of games like Vampire Survivors that has done the non-stop enemy attacks formula but Rising Heat does try to blaze its own path in the genre. There is a tutorial mode and the game wants you to play that first and I agree as there are things to get used to before you jump into an actual game. You'll also be able to play co-op in the final version of the game.
Kill enemies to gain experience to level up and get better equipment and items for your ship. There are plenty of ships to pick from as well as different pilots to choose from. I found that the game felt slow to me and would be nice to see the gameplay speed sped up a little bit in the final build of the game. I'm not the biggest dual stick control guy but it does work for Rising Heat. It just takes a lot of getting used to. You have the ability to tackle/attack enemy ships and I found that to be the best form of attack. I gave up on projectile attacks and went evolved into a tackling machine. You get attack boosts by attacking multiple times in a row and I found that it was easier to lure the enemies into a group and then go to town on them. That way my poor aim wasn't too much of a hindrance in battle.
There are upgrades you can get when you level up. Rising Heat allows you to lock an upgrade in place so you can save it until the next level-up when you can afford it. That's a nice touch. As I mentioned prior, I gave up on projectile attacks and I think I did that because you have a limited amount of bullets and have a cooldown period to recover them. Another interesting mechanic is that you have a lock-on, sort of. What I mean by that is if you stop moving and aim at an enemy, you can lock-on and attack it. That feels like a combo attack and I was using that a lot because I became a physical attacker early on.
Check out the hands-on/Gameplay video below!